package game.engine;

/**
 * 
 * @author Ben Schwab
 * 
 * A one method interface :( 
 * But! very useful for creating rules inside a Game Level that can have their own constructor 
 * requiring different game sprites, and then can check a game rule.  See sample game for implementaiton strategy.
 *
 */



public interface GameRule {

    /**
     * Checks the rules.
     */
    void checkRules();

}
